Tag Archives: video

Something new

I’m still alive, work has taken most of my time for the past months, but it is slowing down, so I had time for personal projects again!

So this is a character that I started this weekend, and that I will hopefully be able to rig and animate soon.
I’ll use this guy to practice on my animation and to establish a pipeline with Blender, Gimp and Unity to eventually make a small game.


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Some of you might have already seen this


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integration and motion blur technique

here is a video of a 3d integration on real footage i made for school a few weeks ago.

The goal was not to animate the object, but to make it feel like it was part of the scene.
didn’t have a lot of time to make this… sorry for the crappy animation

the rig was based on this rig i did this summer

changed the turret for a camera and made the textures from scratch using 3dsmax material editor.

here is a clean render of the robot without the grain of the video

and a close up

(click on the images for wallpaper resolution)

these two images were lighted only by the HDR data I made from the kitchen.

the motion blur didn’t gave me what I was looking for for this video so i looked at other ways to improve the renders without having to to wait for hours before seeing the results

here is a test i made to get true 3d motion blur (translations and rotations)

made all the renders in mentalray and composited them without computing any motion blur, then went back to max and projected the renders on the geometry from the camera that took the renders (with self illumination) removed the lights and switched back to scanline renderer.
I then used the scanline motion blur to get true 3d motion blur.

this resulted in lightning fast motion blur (about 2-3% of the time it would have taken to get the same results with mentalray and/or camera motion blur) and better quality renders.
this also allowed me to see the resulting motion blur faster and let me more time to tweak the amount to get the desired final result.

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Update on the Low Poly Challenge – Modeling

Update on the LowPoly Contest @polycount

Modeling is almost finished, so far I have managed to get exactly 1000 tris for the character and 1000 tris for the machine!

I might optimize the machine a bit more, thinking of getting 8 tris from the legs, 4 from the dash and 8 more from the antenna for a total of 20 extra triangles. I think I will use them for a holographic interface…

Here are some images I used as inspiration for the character and the machine

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It all started this week, I tested a rig design based on picture I found on the net.
(If anyone knows the artist who made it please send me an email)

Since I always liked this design, and I had figured how to rig it (it was at first only simple geometry to test it out) I spent some time on it. here is what I have done so far.

Draft rig

WIP rig (still missing the cables)

quick demo of the rig
(note that there are no cables yet on the top and they will follow the secondary movement)

It souldn’t be too long to finish this rig

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Facial Animation Updated

Updated the facial animation.
Higher resolution + motion blur.

HD link: http://www.vimeo.com/11764902

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Camera projection from my drawing

Camera projection for school

made from this drawing: https://greasymnky.wordpress.com/2010/05/06/castle-concept/
vimeo link for HQ: http://vimeo.com/11727686


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