Tag Archives: UV

Something new

I’m still alive, work has taken most of my time for the past months, but it is slowing down, so I had time for personal projects again!

So this is a character that I started this weekend, and that I will hopefully be able to rig and animate soon.
I’ll use this guy to practice on my animation and to establish a pipeline with Blender, Gimp and Unity to eventually make a small game.

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Some of you might have already seen this

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Update on the Low Poly Challenge – Unwrap

I received some great constructive critics from the forum members @Polycount, and it allowed me to optimise my UV layout and make it easier to paint.
this is where I’m at right now:

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Update on the Low Poly Challenge – Optimisation

I got some critics from the polycount members that allowed me to see some more optimisation I could make on the models.

I have added a belt and some bags to the character, to break the symmetry and to allow her to carry items.
At first, I tried to put the bags on the back of the vehicule, but I think they look better on the character.


The models are still at 2000 triangles.

I also began to unwrap (btw the TexTool script with RoadKill totally rocks!)

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textures WIP #2

diffuse 50-75%

specular and bump maps will be fast and easy the way i managed my layers

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Unwrapped!

spent some time on the character today, fixed some minor issues with the modeling, then shipped it to UVlayout to finally bring it back into 3dsmax.

Then, I blocked out some basic colors over the UVs in Photoshop to see if everything was allright.

Here are this afternoon results;

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