Tag Archives: textures

Something new

I’m still alive, work has taken most of my time for the past months, but it is slowing down, so I had time for personal projects again!

So this is a character that I started this weekend, and that I will hopefully be able to rig and animate soon.
I’ll use this guy to practice on my animation and to establish a pipeline with Blender, Gimp and Unity to eventually make a small game.

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Some of you might have already seen this

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Update on the Low Poly Challenge – Textures 01

quick update on the textures

blocking colors and testing some patterns, I still need to do some more work on the legs and on the back of the character

EDIT:
added contrast and changed the “scaly” pattern for a woolen texture, feels more warm.

I might add some leather patches and brass buttons next to complete the look

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textures WIP #2

diffuse 50-75%

specular and bump maps will be fast and easy the way i managed my layers

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environment: textures+lights

environment update:

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Unwrapped!

spent some time on the character today, fixed some minor issues with the modeling, then shipped it to UVlayout to finally bring it back into 3dsmax.

Then, I blocked out some basic colors over the UVs in Photoshop to see if everything was allright.

Here are this afternoon results;

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