Tag Archives: LowPoly

Something new

I’m still alive, work has taken most of my time for the past months, but it is slowing down, so I had time for personal projects again!

So this is a character that I started this weekend, and that I will hopefully be able to rig and animate soon.
I’ll use this guy to practice on my animation and to establish a pipeline with Blender, Gimp and Unity to eventually make a small game.

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Some of you might have already seen this

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Update on the Low Poly Challenge – Textures 01

quick update on the textures

blocking colors and testing some patterns, I still need to do some more work on the legs and on the back of the character

EDIT:
added contrast and changed the “scaly” pattern for a woolen texture, feels more warm.

I might add some leather patches and brass buttons next to complete the look

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Update on the Low Poly Challenge – Optimisation

I got some critics from the polycount members that allowed me to see some more optimisation I could make on the models.

I have added a belt and some bags to the character, to break the symmetry and to allow her to carry items.
At first, I tried to put the bags on the back of the vehicule, but I think they look better on the character.


The models are still at 2000 triangles.

I also began to unwrap (btw the TexTool script with RoadKill totally rocks!)

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Update on the Low Poly Challenge – Modeling

Update on the LowPoly Contest @polycount

Modeling is almost finished, so far I have managed to get exactly 1000 tris for the character and 1000 tris for the machine!

I might optimize the machine a bit more, thinking of getting 8 tris from the legs, 4 from the dash and 8 more from the antenna for a total of 20 extra triangles. I think I will use them for a holographic interface…





Here are some images I used as inspiration for the character and the machine






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Rig preview

not yet 100% final, I have some minor tweaks to do and some controllers to add but still worth showing

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Pirate+Ninja+Robot

Made that guy over the last 2 days, I just need to script some commands for the foot controls, add controls for the face(not show on the pictures below) and skin him.

The face is only a pair of goggles with eyes/eyelids in them, might add some eye brows… more pictures to come soon (and maybe a video)

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