Lately I have been looking into open source applications to make quality digital animation with a low budget.
I was looking mainly for a 2D package to paint concepts and textures and a 3D package to model, rig and animate.
I looked a Gimp first as a 2D package, but it felt a bit too empty…. so I searched for a solution to improve the application. Turns out that someone had the same needs I have and made a patch for Gimp called Gimp-Painter.
I’m still getting used to the shortcuts (well, mainly remapping them), but every day I feel more comfortable drawing in this package.
This is a sketch I made this morning with the standard (round) brush.
I haven’t downloaded any other brushes yet, but this is something I should do soon. There is also GPS (Gimp Paint Studio) that can be implemented to Gimp-painter, this is also something I want to test soon.
Today I modeled a character in blender3D, and i must say that the 2.5 version is way better looking that the previous versions.
Modeling the body was a way to get used to the interface and to the shortcuts (I changed a few of them to be comfortable)
The head was modeled a few weeks ago (in 3dsmax) and got imported as a .obj to test blender import function.
This is today’s body and the head merged together (no hands… I know)
Luckily the head and the neck had the same amount of vertices so it wasn’t too hard to attach them.
The mouse head was just a import and feature test, but I’m not feeling it… I will probably make a “real” head for this character.
Blender looks promising, but I still have to test the Unwrapping, Rigging, Animation, Lighting/Renderng and Compositing features of the package.
The above character should be a good way to test all these features.
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