Lately I have been looking into open source applications to make quality digital animation with a low budget.
I was looking mainly for a 2D package to paint concepts and textures and a 3D package to model, rig and animate.
I looked a Gimp first as a 2D package, but it felt a bit too empty…. so I searched for a solution to improve the application. Turns out that someone had the same needs I have and made a patch for Gimp called Gimp-Painter.
I’m still getting used to the shortcuts (well, mainly remapping them), but every day I feel more comfortable drawing in this package.
This is a sketch I made this morning with the standard (round) brush.
I haven’t downloaded any other brushes yet, but this is something I should do soon. There is also GPS (Gimp Paint Studio) that can be implemented to Gimp-painter, this is also something I want to test soon.
Today I modeled a character in blender3D, and i must say that the 2.5 version is way better looking that the previous versions.
Modeling the body was a way to get used to the interface and to the shortcuts (I changed a few of them to be comfortable)
The head was modeled a few weeks ago (in 3dsmax) and got imported as a .obj to test blender import function.
Luckily the head and the neck had the same amount of vertices so it wasn’t too hard to attach them.
The mouse head was just a import and feature test, but I’m not feeling it… I will probably make a “real” head for this character.
Blender looks promising, but I still have to test the Unwrapping, Rigging, Animation, Lighting/Renderng and Compositing features of the package.
The above character should be a good way to test all these features.